why the store looks the way it does

The case
for a face

A justification of the design concept following the logic of situation → goals → constraints → shared decisions → money. No visual decision here is presented as "because I like it" — only as a response to a condition fixed at the start.

Portrait of visitor Vera, 34Portrait of visitor Otto, 61Portrait of visitor Nour, 27Portrait of visitor Kira, 19Portrait of visitor Emil, 45Portrait of visitor Sasha, 38Portrait of visitor Ida, 29Portrait of visitor Bruno, 52

01 · what we started with

Background

01

Product indistinguishable from competitors

The same record, the same Rega — available everywhere and almost always cheaper on a marketplace.

02

The old site worked like a warehouse checkout

A grid of cards, filters, price. A site like that doesn't help you choose — it only lets you compare price. In a price comparison, a small shop always loses.

03

The store's value lived offline

A seller who remembers a customer's taste, a conversation at the counter, the listening room, regulars. None of that existed in digital.

04

High check, long decision

Equipment is bought on trust, not on discount. Trust has to be built before the visit to the showroom.

The store sells not records, but belonging to a community of listeners. The website did not communicate this with a single pixel.

problem statement agreed with the client

02 · goals

What we agreed to do

  1. 01Move away from price competition — stop looking like a catalog.
  2. 02Transfer the store's main asset into digital: people and the atmosphere of the room.
  3. 03Give a reason to return, even when the person isn't buying today.
  4. 04Build a community around the store, not one-time traffic.
  5. 05Make the site recognizable enough that people forward it to each other.

03 · the frame inside which decisions were made

Constraints

constraint

No photo production

Shooting the room, records, and people is expensive and becomes outdated instantly.

constraint

No music rights

Commercial releases can't be played on the site.

constraint

No portrait rights

Real faces of visitors can't be published.

constraint

Small assortment

30–60 items in a standard grid look poor.

constraint

One person on content

Anything that requires daily production dies within a month.

constraint

Mobile browses, desktop chooses

Most traffic is phone; equipment is researched on a big screen.

04 · brand carrier — original illustration

The key decision

Marker, oil pastel, pencil, and collage; an acid palette — yellow, vermilion, cyan, moss — on cream paper; deliberate incompleteness of line, grain, and "stuck-on" shadows. The rationale comes from the product itself: vinyl is noise, grain, defect, and manual ritual. A perfectly smooth digital interface would contradict what the store sells. Form follows medium.

  • No photographyPortraits are drawn, not shot. Content cost is the artist's time, not a studio.
  • No portrait rightsA drawn face is not a photograph of a specific person.
  • Limited assortmentThe showcase is built around people, not the number of items.
  • Indistinguishable productA layout can be copied, a hand cannot. Illustration is irreproducible by a competitor.
  • Weak reason to returnA portrait is a gift and an artifact: people come back for it.

×No photo gallery — expensive and becomes outdated instantly.

×No marketplace grid — that's a return to the price battlefield.

×No dark 'audiophile' theme — the visual code of dozens of competitors.

×No wow animations without a function — they won't survive maintenance by one person.

06 · business effect

Why this makes money

01

Selling without a discount

The site sells curation and belonging, not price. This protects margin.

02

Conversion into the Listening Room

It's in the showroom that high-check equipment is sold. The site leads there with its entire structure.

03

A second product from the brand style

Commissioned portraits — a separate revenue stream the store didn't have before.

04

Cheap maintenance

A new portrait and a note — hours of one person, not a shooting day.

05

Free distribution

Portraits are forwarded. Every visitor becomes a carrier of the brand.

06

An asset for the future

In a year — a collection of hundreds of portraits: merch, an in-store exhibition, covers, events.

07 · metrics proposed to the client

What to measure

  • Share of returning visits
  • Listening Room bookings per month
  • Visit-to-equipment-purchase conversion
  • Commission inquiries
  • Depth of Crate and Gallery views
  • Share of sales without discount
  • Reposts and mentions of portraits

We started not with a layout, but with a question: what does the customer pay this shop for when the same record is cheaper on a marketplace? The answer was one — for curation and for people. So the site had to sell people, not items.

We worked within strict constraints agreed up front: no photography, no music rights, no right to publish visitors' faces, a small inventory, and one person on content. All of these limitations are resolved by one decision — original illustration.

The style — marker, pastel, grain, acid palette on cream paper — came from the medium itself: vinyl is about noise, ritual, and imperfection, so a perfectly smooth digital interface would contradict what the shop sells. The form follows the medium.

In the end, the site moves the shop off the price battlefield, converts traffic into the Listening Room, and turns every visitor into a brand carrier. And it can be maintained by one person.

Commission a portrait